All creatures within 15 feet take 2d8 thunder damage and must make a, You are protected from Plants for 1 hour. PoA. You teleport up to 60 feet to an unoccupied space of your choice that you can see. Nathan . This sense can be restored with a spell that removes curses such as. Enjoy! If you do, you must take the new rolls result. The total number of dice the pool can be increased to is still 10. Other events or actions may also result in rolling on the table. For one minute, any spell with a casting time of 1 action can be cast as a bonus action. One creature of your choice gains a +1 bonus to attack rolls, damage rolls, and its AC for 1 minute. You teleport up to 60 feet to an unoccupied space that you can see. Thus, the Wild Magic Surge table plays a prominent role in my campaign. The one that moves you somewhere naked is strange - I would certainly say you keep your clothes. For more information, please see our This homebrew does not modify the Wild Magic Sorcerer origin. The next time you cast a spell, do not roll on this chart. I genuinely like this because I really wanted to play a Wild Magic Sorcerer just because of how fun that randomness could be, but it occurs far too rarely. A strong wind swirls around you in a 10-foot radius, making ranged attacks going into or out of this aura automatically miss. When drunk, a creature gains the effect of the clairvoyance spell. Comment by Coandca Being a boomkin well over the soft-haste cap (592 haste..) this potion really shines for me. Your speed is increased by 10 feet for 1 minute. This has no effect if you were not standing on the ground when the spell was cast. You and all creatures within 30 feet of you gain vulnerability to thunder damage for 1 minute. A Moon-Touched Sword is one of the best low-level magic weapons in D&D 5e. When drunk, a creatures Strength score is increased to 27 for 1 hour. Not the biggest part, but from the most committed roleplayer to the most meticulous power gamer, everyone holds their breath when the time arrives for a big dice roll. The cats vanish after the characters next long rest. You transform into a stone statue of yourself for 1 minute, during which time you are considered. You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. You shrink 1d6 inches in height. 19. If you die within the next minute, you immediately come back to life as if by the reincarnate spell. They vanish after 1 minute. Save my name, email, and website in this browser for the next time I comment. If you are wounded, you regain. 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. Only a spell such as. However if you go by the Potion of Healing Crafting tables in Xanathar's, Potions of Healing . It turns to snow 1 minute later. Potion, very rare. See pages that link to and include this page. Such creatures gain. This site works best with JavaScript enabled. For the next minute, you must shout when you speak. So it is with magic. 2023 Wizards. A random creature within 30 feet of you gains a flying speed equal to its walking speed for 1 minute. You cast polymorph on yourself. While a plant, you are incapacitated and have vulnerability to all damage. A tiny rain cloud appears above your head and rains in a 5-foot radius centered on you for the next minute. Illusory butterflies and flower petals flutter in the air around you in a 10-foot radius for 1 minute. Your hair falls out but grows back within 24 hours. You regain hit points equal to the sum of the necrotic damage dealt. appears hovering in front of you expectantly, only visible and touchable by you. First up isn't a magic item at all and instead offers what it says on the tin a handful of debris functioning as a contact poison. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn. 73-74. I am DMing a Wild Magic Sorcerer right now (just had the first game this evening) and I intend to have her get back Tides of Chaos every single time she casts a spell and has the opportunity to get it back. This crafting method can only create the base potion for healing (2d4+2 returned hit points). All this said, part of the problem with the way Wild Magic is presented in the handbook is that the Wild Magic Surge table is too small. of yourself appears within 20 feet of you. If the result is 1 or less, a Wild Magic Surge occurs. You are instantly resurrected if you are killed within 24 hours of drinking this potion. For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame. Potion of Greater Healing: 4d4 + 4 Healing, 200 gp, Uncommon. All creatures that can perceive you must make a. Instead of opening a precise channel for magical energy, the wild mage tears a gaping hole in reality and hopes to get a particular effect. Its enough to know that a to-hit roll might miss or they might fail a saving roll, but even a remote chance (5%) of something completely random happening is something they avoid. For the next minute, you gain resistance to poison and psychic damage. 75-76. During that time, other creatures cant hear you. The next single target spell you cast within the next minute must target one additional target. Perhaps a backfiring healing spell actually heals an enemy. For the next minute, you must shout when you speak. Next turn caster takes no action, vomits 1d100 SP. You immediately make an unarmed strike against a random creature within 5 feet of you. You gain the ability to breath water for 1 day. Target is not affected, TEMPORAL HICCUP take an additional action immediately, TEMPORAL SKIP lose next action, bonus, and reaction, GRAVITY WELL Encumbrance triples for 1d6rds within 30ft, MAGIC SURGE AOE creatures within 30ft take, LIFEFORCE ABSORPTION each creature within 30ft takes 1d10necrotic and caster gains temp hp equal to total damage dealt, TIME SLOW FIELD 30ft AOE to everyone but caster, WEAPONS BECOME ETHEREAL AOE 30ft for 1d10rds, MAGICAL STASIS incapacitated and immune for 1d10rds, DISARM all creatures within 30ft with STR contest vs DC 12, LUCKY next ability/attack is a Natural 20 or an Advantage, UNLUCKY next ability/attack is a Natural 1 or at Disadvantage, TRANSPOSITION everyone within 60ft random switches position with each other, TEMPORAL REWIND all actions this round by anyone acting after the caster within 120ft must be rerolled and second roll must be taken, FACE OTHER DIRECTION AOE affects all creatures within 30ft, RETCHING VOMIT, lose all actions until end of round, DISENTEGRATING ITEM random non-magical item, ECTOPLASMIC GOO spontaneously appears on things within 10ft. You lose proficiency in all skill rolls for 1d4 hours. A bad joke comes to mind and until you tell it (which takes an entire action), you suffer a, All creatures within 20 feet of you, including you, must make a. If you cannot see a humanoid, you appear as a naked, bald, androgynous albino human with no facial features. You transform into an empty wooden chest for 1 minute, during which time you are considered. But more than just the forces of chaos as described in the Players Handbook, magic also comes from nature, from life, and even from death. You gain the ability to walk on water for 1 day. See pages that link to and include this page. Full moon. You lose 1d6x5 pounds. You have the irresistible urge to scratch an itch in the middle your back, just out of reach, for 1 minute. You are at the center of a 10-foot radius, For the next minute, light and darkness quickly alternate around you in a 30-foot radius, creating a strobe effect. According to the DMG, items activate by one of . You are vulnerable to Undead for 1 hour. The randomness, the uncertainty thats the stuff that separates DnD from kinda bad improv theater. Find out what you can do. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. When a sorcerer casts a spell, after the spell is cast, roll d20. If there is no other creature within range, you target yourself. For the next minute, all melee attacks you make with a non-magical weapon gain a +1 bonus to hit and to damage, and are considered magical for the purpose of overcoming resistances. The creature can repeat the saving throw at the end of each of its turns. ListFist.com - All Rights Reserved, List of Demon Slayer: Kimetsu no Yaiba Manga Chapters, List of Causes of Death Compared to Coronavirus (COVID-19). Wild shape says: You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. One creature of your choice gets a +2 bonus to all attack rolls, damage rolls, and their armor class AC for 1 minute. http://en.wikipedia.org/wiki/Client-side_prediction. The creature that drinks this potion will become charmed by the next creature it sees within 10 minutes for a duration of 1 hour. For the next minute, you are unable to cast any spell that causes damage of any type. Spells cost additional bonus round cast time. A divination spell, for example, probably has higher intelligence or wisdom, while something like Bigbys Hand or Lightning Bolt would have higher physical stats. For the next hour, any spell you cast does not require a verbal component. The weave, at its core, is a way of taming the raw and chaotic nature so that we can cast spells and use precise abilities. Such creatures cannot attack you or harm you unless they succeed on a, You are protected from Undead for one hour. They vanish after 1 minute. Just like any NPC you could roll up, these are creatures with their own motives and goals. It disappears at the end of your next turn. Its a subclass thats all about the unexpected, and I frequently find myself working wild magic into my campaigns in one form or another. A spell such as. If you die within the next minute, you immediately come back to life as if by the, UNFETTERED SURGE: Every round for 10rds roll on this table ignoring this result on subsequent rolls, MAGIC MISSLES hit nearby targets (5 missles), QUICKENED SPELLS cast times for 1action are 1bonus (10rds), MAXXED SPELLS max effects and damage (10rds), CAN'T SPEAK permanent (may be dispelled/remove curse), ALL FLAMMABLE OBJECTS ON PERSON BURST INTO FLAMES, FRIGHTENED by nearest creature until end of next turn, TARGETS ARE RANDOMIZED within 30ft of magic source, REJUVENATED (equivalent of long rest except for hp adjustment), SPELL FURCATION spell affects all creatures within 60ft of target.