You character wont get panicked if they come to a fight, it will just slow the EXP gain. Generally the characters of mine that survive the longest are the ones that almost never get into any contact with zombies at all. Feeble, weak - by training strength. Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). If anything the two numbers should be swapped, but as knowing how they work and having experience with the game, I'd put them more at like graceful 3 inconspicuous 2. Although note that it's per-detection tick, which I think might be around one real-life second or something? I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Useful for stealth, but stealth skills will always be far, far more useful to level up. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. Just avoid getting fractures and you will barely notice you have the trait. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Expensive, prevents you from taking slow healer, mostly useless. If that doesn't work then post the question. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. Pacifist, despite what it says, only makes you get 30% less experience with weapons. Faster speed saves time. Most persist. The problem being, this is per tick, so if you're on a tile for 9 ticks and there is a 92% chance, you'll almost always likely be seen regardless, because it's not a 92% chance the whole time, it's 92% chance per tick which happens extremely fast in terms of gameplay. With Project Zomboid youre generally going to be spending most of your time avoiding the action rather than tearing through zombies. Running XP boost will be very useful, as it can be slow to level up, but there are more important traits you can take first. High Thirst is easily fixed with a bottle of water. Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. New players are going to be better off with thick-skinned as it makes the game just a little bit more forgiving. Valve Corporation. Keep that in mind. Im not sure why you rate hiker and gardener so highly. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) After about a week in-game you wont be struggling from this anymore. If youre being stealthy you can generally avoid getting into danger but youre right. Solid option for people wanting to live off the grid. Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. More annoying than anything, gives you less time in the day. Still pretty bad for new players. Now I just avoid the weight traits to get athletic; but for combat characters I'm going fire officer all the way now. This one will really depend on the type of character you want to play and which version of the game you are playing. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 2 Skills boosted, but there are probably more useful perks you can take. This will get you killed. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} For more information, please see our It's not just easy, but the benefit isn't a big deal. Only worth taking if you have slow modded vehicles. Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. lose = to misplace or get rid of something ("How did you lose the keys?"). Just fast forward time. Avoid. Very useful for finding Axes and Sledgehammers. Find the official Discord here: Its that easy. As long as you arent fighting zombies in melee combat non-stop theres no reason that should need first-aid. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Inconspicuous and Graceful: you probably didn't look into how these work. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} I'd rate it much higher, especially for newer players as it will help prevent deaths. Short Sighted: 4/5 I think even when it is functioning (I think it doesn't do anything right now). Gardener: 1/5. Yes thats right. This will make your start more difficult, but you can easily overcome this by eating more/less accordingly. Positive traits in Project Zomboid give players a specific advantage. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. Too expensive take hiker instead. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Now, SP and MP differ slightly because of no time forward. Although the description of the negative trait says it decreases the player's vision, It appears not to affect the character in any noticeable way. Claustrophobia on a no sleep MP server is just free points. -4 Fitness, Very Underweight: Very low strength, very low endurance and prone to injury. Stress from being bloody is annoying and can be an issue unless you have a lot of water collectors or are set up by a river. Maybe not deadly, but you will attract a few more zombies. You can really live without this one, 6 points is costly too. However, if you go a while without smoking, you will become unhappy until you reach the point of depression. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. Which negative traits do you guys usually pick? The +2 boosts will be insanely useful from the early to late game. MUST HAVE Negative Traits - Project Zomboid Swayed 2.04K subscribers Subscribe 6.2K views 2 weeks ago #0121 Give these Negative Traits a try and tell me what you think! Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake. You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. I used to not run it, but I think I'll always run it in the future ever since using it. I've never found food to be a massive issue in this game, just forage for a few hours and you'll have enough food for the week. Allows you to detect zombies behind you at a greater distance. Create an account to follow your favorite communities and start taking part in conversations. PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. When an attack goes through it checks the player's resistances, which is a separate calculation using the player's injury chance. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. About 2 weeks? And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. Maybe useful when multiplayer releases, but until then this perk is basically useless. Description: Stress and unhappiness decrease after smoking tobacco. When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. Nimble increases your move speed in combat stance but is almost impossible to level without some kind of boost. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. Dont take this. 3- Depends on how you want to play. I think speed demon also increases your gas consumption so thats yet another reason not to take it. Avoid this like the plague. Expensive, though. Axe and long blunt boosted, 2 great weapon choices. If an attack is blocked the damage is simply negated. All rights reserved. I never play without it. This is a real challenge to start with and a pain in the ass to raise your fitness. It's an absolutely amazing trait. It doesnt make your attacks less powerful or anything like this. Some traits in Project Zomboid can't be picked at the same time, however, you can pick both Underweight and Fit, which seem to cancel each other out. Privacy Policy. In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. It's good, but even at max speed boost you can be wasting hours of your real life into this game by taking this trait instead of Fast Reader. 4 & 5- Always worth considering when making a new character. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. They need to give it more features and make it much stronger. 1. In order to start playing, your points must have a total of 0. Will the withdraw symptoms cease after awhile? Points added: +2 The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. A lot of people are happy being slowpokes. As its an RPG game you are developing your own story, so play as you wish. Even if I dont want a huge disadvantage at the start of the game I usually grab this perk. 4 points, too. Must have for people wanting to use axes as their main weapon. Fitness is essential if you enjoy living. Everything in this skill is either learned quickly through the foraging skill, or through a fairly easy to find magazine. It's great, I don't know why you think it's bad. There really isnt a best build for the game. Players have shared screenshots of thousands and thousands of cigarettes in their inventories. Because of this, it's an easy +2 point that can go towards a decent positive trait. Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. Along with hunger and fatigue,. Possibly the most harmful traits you can take. How did you find the list? This list will show you my personal favorites and make you think of some traits you didnt consider before. Smokes have always been pretty easy to find in Project Zomboid. Comments are on moderation and will be approved in a timely manner. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This included a list of some of the strongest positive traits that one can pick up in the game. I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. Your character has a perception radius even behind them, supposed to represent hearing. The XP boosts will be massively helpful too. Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. Traits Traits are attributes or behaviors that effect how your character interacts with the world. Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. Avoid. Another low side effect trait we would recommend choosing is Slow Reader, and the reason is simple. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. Maintenance is great though. Whenever a zombie performs an attack the player has a chance to block it. Waste of one point. Out of shape, unfit - by training fitness. Worth considering if you know what youre doing. I would put Keen Hearing way higher. By using the aforementioned exercise system and making sure youre only eating your greens, you can shed off some kilos easily after picking this perk. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. This also applies to backpack storage but is still a convenience perk. I wanna make a full late game character. Since if you know what you're doing the only potential downside is noise, and many people don't care about noise in the first place (they drive quite noisy and/or poorly tuned vehicles). Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. Stay aware of your surroundings and it wont be a problem. The negative effects from these traits will not last. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. This trait is pretty good for exactly the same reasons as underweight. Go right ahead! Negative traits give you points back, which you'll need if your occupation puts you in the negative. 7. Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. Athletic is non negotiable. You gain a form of 'Brave' after surviving long enough. And do they have any negatives that stick forever? For this reason I usually take the Repairman profession combined with handy to get a solid xp boost to maintenance. It does make the early game a lot easier, though. This in turn will help your character not to get panicked as quickly. Before posting try the sledgehammer. The best traits in Project Zomboid are Short Sighted, High Thirst and Weak Stomach, they are examples of traits that cause little to no inconvenience and or are easy to fix. Since we are on the vein of traits that wont matter in the long-term its worth bringing underweight into the mix. Horrible for new players, but experienced players shouldnt be getting scratched often, if at all. Farming is a pretty essential skill in PZ, and the XP and level boost this gives are nice to have. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. Even with prone to illness and prolonged periods of being soaking wet I've never caught a cold. Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. Press question mark to learn the rest of the keyboard shortcuts. One decent trait for getting a couple of points back is of course slow reader. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} This trait would be a hard sell even as a negative. Provides a 30% XP boost on top of existing boosts to ALL skills. Maintenance and carpentry are essential skills. Did any of the traits surprise you and do you think that you are going to take some of the traits that Ive mentioned in the post on your next play-through? ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. Short Sighted only affects foraging radius and makes no difference to actual perception sight. High Thirst is great for a few extra points. If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. If you don't want to use the skill don't bother, but id encourage anyone to use this skill as much as possible. Play deaf, it's 12 free points. Unfit: Very low endurance, very low endurance regeneration. Take weak stomach instead. I love claustrophobic. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. First Aider: also easy 1/5. Water is easy to obtain.
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