You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. Your Charisma score increases by 2, and your Wisdom score increases by 1. When someone performs ayou choose, although you cannot choose to move upwards, Wisdom (Insight) check against you, they have disadvantagelanding in the space you finish your movement. Your size is Medium.birdfolk, they are the most likely to be found living among thehumblefolk. Ive done terrible things in the past, you have always felt safer and more at peace with your feet2 and I want to try and make up for them. They also lean more towards lawfulalignments due to their co-operative nature. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. Your Dexterity score increases by 2. When providing Acrobatics Lessons. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. Breeds of Cervantamed dogs would not be a good fit. I just want to be free to live my own life, an outcast. Through it all, though, the although now in more diverse communities alongside somebirdfolk trust in solidarity, between themselves and the diverse ground-dwelling birdfolk. over shared hardships.5 I manufacture difficult situations to prove 5 I am uncouth and mannerless. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. However, most importantly, Vulpins automatically learn numerous spells such as Charm Person at level one and Fear at level five, using intelligence as their spellcasting modifier! The adage, What is essential to learn liesmore additional language of your choice. The College of the Road of your choice (see Travelers Trick Options).is sometimes a harsh teacher, but bards who follow this pathoften find themselves rewarded with a diverse array of useful These Travelers Tricks represent skills, techniques, andtricks and tactics. The Humblewood was a lush and peaceful forest that hums with the Great Rhythm of nature. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. repetition in i felt a funeral, in my brain Whether or not Humblewood is able to survive the flames is up to you. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. Maybe theyll have a story of their own to tell you, too. Though primarily oral, a system for writing Birdfolk in pictogramsVulpin was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing Vulpins generally look like foxes, but an alternative visual different sounds. Theyare one of the few races who truly understand that conflict is Age. Number 2 - The Circle of Stars. There are dozens of variations of feathers, drop any held items as part of your reaction to spread yourcolors, and patterns even between gallus of the same subrace. ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. d6 Flaw2 I always end up being the center of attention. Welcome to the Wood 10 3. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. As their name may imply, Hedges are a race that strongly resembles a hedgehog. The Deck of Many Presents TM CAMPAIGN SETTINGCOMPATIBLEGot feedback? This ability can notably be used even if the damage they'd received put them down to zero HP, essentially allowing them to immediately get themselves right back up after being downed! New Movie News, Movie Trailers & upcoming Movie Reviews, Dungeons & Dragons: The Ten Most Useful Races in Humblewood. Like the Amaran-Bright Gallus thine Hanera, you have a unique connection to the Great Rhythm of nature, and in return the Rhythm grants you many As a bright gallus, you are a natural leader. Speed. Some races ent forms. Published on June 18, 2019. You have a burrowing speed of15 feet. Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. Our jobs are time consuming, our lives are hard and complicated, our food is grown in places we will never see and sits on a shelf for our consump- tion wrapped in plastic. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. Team Tactics. Strigs reach maturity faster than most birdfolk races,around 15 years. Mapachs are hearty and crafty, and possess a climbing speed, Gallus characters with ostentatious, colorful plumage are which means many members of this family, including polecats,generally better suited to the bright gallus subrace, while those would be good fits.with modest, earth-toned feathers might be better suited to thehuden gallus subrace. Recently, fires have begun to rage through the Wood with a strength and fury not seen since ages past. These are the ties of family and friendship, the ties to ancestors, as well as the ties between elders and the next generation with whom they share their wisdom. Using your feathered arms, you can slow your gifts are undeniable. Using your feathered arms, you can slow youra raptor. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. This effect lasts for a number of rounds equal to your Wisdom modifier (minimum of 1 round). When falling you can use yourneighbors and promote the common good. You have proficiency in the Inspiring. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. Spiny Quills. Using your feathered arms, you can slow yourminds. them particularly vulnerable.BANDIT DEFECTOR Hustlers are inveterate con-artists. Talons. Skulker. 7. Your carrying capacity is doubled, as is theweight you can push, drag, or lift. On a fail- ure, they must spend their reaction to attack a creature of your choice within 5 feet of them. Otherwise, the sleepspell acts as normal. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. Humblewood, and then go to the forest and see them for your-self. spend your reaction to add your Intelligence modifier as an ll You do not take damage for the first 30 feet of your fall. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. in a battle on the high sea! Along with other weight-reducingadaptations, this allows birdfolk to glide. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Follow Flit along his journey to deliver an important missive to the Birdfolk Council of Alderheart. It also meant a world full of secrets, hidden dangers, and obstacles for a party of adventurersto overcome. If you would fall at least 10 feet in this way, Hard to Read. Life for many humblefolk was peaceful and pros- perousuntil the fires came. 1 2 3 4 5 6 7 8 9 10 TTMM TMHumblewood Campaign Setting is Copyright 2019 Hit Point Press Inc., 1175 Brookfield Rd East, Ottawa,Ontario, K1V0C3, Canada. This ensures that everyone knows what their Suggested Characteristicsjob is and lessens confusion in the heat of a robbery. Compared to Travelers Tricksstudents of other Bard Colleges, a special kind of sensibilityis important for the College of the Road. Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. There are two main subraces of cervans: grove orpronghorn. Choose one of these subraces. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. Your Charisma score increases by 2. A creature that has total cover from you is not affected. I made the ones in the campaign book available, but not the Tender ones. Eatingto provide. Character Geeklist: https://boardgamegeek.com/geeklist/268464/humblewood-adventures-wood-characters OCC: https://boardgamegeek.com/thread/2358948/occ-humblewood . I had people in the Coalition who looked up to me 6 I have found a new community on the forest floor.6 as a leader. Allies must be able to see you and be within 30 feet to receive the boon. They were the lost and forgotten of the animal world, and thats why I fell in love with them. Though a1 Adversity. Rela- tions between the humblefolk and birdfolk are tense. Your Wisdom score increases by 2. Cervan Cervans Strig Hedge Hedges Sylvan Strigs usually resemble owls of all kinds. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. It is a politetake the time to learn. The item will be completely functional,see it as primitive or crude. When you are not in combat,Bandit Specialty you (and companions you lead) can travel between locations that cut through forested areas twice as fast as your speed The Bandit Coalition is a rather loose organization of would normally allow.rogues and brigands, but there is still a degree of specializationwithin the ranks. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. You gain the following benefits:ll You no longer need to move at least 10 feet to perform ll Increase your Dexterity score by 1. ll When a creature fails a melee attack roll against you in long and high jumps. You also have a wealth ofpatience, acting only when it best suits your goals. Even in these dark times, brave heroes can be found within the Wood. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. Number 6 - The Circle of the Land. I have had an affinity for nature and animals my entirelife, which has been my primary source of inspiration for much of my personal work. Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. Robust Build. These are the stories that left a significant impression on me, that Icontinue to revisit to this day. Mapachs have incredibly light hands and a great degree by 2, and your Constitution score increases by 1.of fine motor control that doesnt diminish with age. You can use it in conjunction withamong families and friends. Some using either your Strength or Dexterity modifier for both thedevote their lives to mastering an art form; learning sculpture, attack roll and damage bonus.poetry, or refined swordplay. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. you could target. They they might be used or activated, as well as a fair estimation ofare hungry for knowledge and leverage it to further their goals market price. Protecting and providing for others in hardtimes is considered just as impressive, if not more so, than Patterned Feathers. They are also inveterate opportunists. Choose from: kind. You have proficiencyin the Survival skill. Others have been told since birth that they were blessed by the wind, much in the way the Amaran-d6 Bond thine Reya was in the old tales. You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. Any creature dealt damage by your guardian spirit has you are aware of your targets approximate distance and direc-their speed reduced to 0 for the rest of the turn. As varied as the trees in the WoodRAPTOR VULPIN STRIG HEDGE Chapter 1 | Welcome to the Wood 33Raptor STANDARD LANGUAGES Raptors take after smaller birds of prey, like falcons and Language Typical Speakers Scripthawks, but using larger species, like eagles or vultures as a Birdfolk Birdfolk, Birdfolkreference would also work for raptor characters. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" We have so much technology surrounding us every day, getting out into nature isnt an option for many. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. bite attacks. Raptors tend towards neutral alignments.Preferring the path of naturalists and hunters, raptors rarelysee value in order for the sake of order, and are often morepragmatic than idealistic. They are polite but reaction to spread your arms, stiffen your wing feathers, andhave little patience for deceit and rudeness. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. You have proficiency with the long- bow, short bow, and spear. 6 I feel nothing for this title, and carry it against my will. Gather your party and embark on FIVE incredible Humblewood adventures!What tales will you tell? Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. Others think of me as weak, but I few dismiss the notion of the Wind-Touched as superstition,2 will prove my worth with hard work and others heap reverence upon those believed chosen. Ability Score Increase. to living plants. Hedges feel most at home when everyone gets along. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. At 6th level, you have finally mastered the Armed Combat Lessons. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. Go forth and adventure! 5 I accept this honor but have my doubts. Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. They also tend towards the rule of law, not as a ity to conjure a magical feast for the rough road ahead. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. You can speak, read,and write Birdfolk and Hedge. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage whenA Varied Folk you land. Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. They even gain the ability to help their allies as a bonus action! Birdfolk is a language of clicks, caws, and whistles. The options are presented here in alphabeticalorder. Of the around 90 pounds. you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. Your Intelligence scoreincreases by 1. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. Pairing their naturalunusual. The strength of these emotions applies asmuch to positive feelings it does negative, meaning emotional Speed. Want updates?Join our Discord and chat with us! Youlearning new ideas. They stand between 4 and a half and 5 and a halfbut they possess a keen survival instinct which sometimes feet tall, but are relatively lightweight, weighing between 90causes them to take courses of action that are selfish. When you select this option, choosea damage-dealing spell you can cast. Additionally, any creature you put to sleep cannot be Alternatively, you may learn Thieves Cant.woken until the start of your next turn. Doing this requires you to roll your BardicInspiration die and take an amount of necrotic damage equal At 6th level you have learned, through practice, how toto the roll. Size. Your base walking speedincreases to 35 feet. When I lived in Los Angeles, I began rescu- ing pigeons because they were everywhere, forgotten pets of colonists and invasive to the habitat they lived in. When you cast the sleep spell, add your cleric level to the 15th Infamy, Blindside Improvementdice you roll to determine how many hit points of creaturesthe spell can affect. You are adept at hunting under the cover of night. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. You know one cantrip from the sorcerer spell list.of birdfolk cities. When you reach 6th level, you can see in dim light within120 feet of you as if it were bright light, and in magical ornonmagical darkness as if it were dim light. Storytelling on its own has always been connected to nature. Strigs are a race that resembles owls, and are the form of birdfolk that are the most geared towards physical combat. You are also incredibly versatile,and can fulfill a variety of roles within a village or an adventur-ing party. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. All characters and their distinctive likenesses are property ofHit Point Press Inc. in Canada, US and other countries. orion stars online android frys food and drug near me oroton crossbody bag. You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. While this may initially seem to be a downside, their quills provide them with an AC of 14 plus their dexterity modifier. When falling you can use yourprey, they have sharp talons and agile builds that help them reaction to spread your arms, stiffen your wing feathers, andeffortlessly glide through the canopy. Ive been exists. and unequal treatment. Size. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. Of the People. This is not to say that hedges have never time, with many reaching 120 years or more.known strife, only that their proactive approach to mediation,coupled with their deep respect for the dignity of all living Alignment. Age. You know the druidcraftcantrip. Theyare one of the longest-lived races among the humblefolk. Some gods advocate the removal of well-prepared, yet simple food items equal to your Wisdomharsh or disruptive forces to this order, and proper sanctions modifier (minimum of 1). You have a deepconnection to the magic of theWood. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way. The Tenders, an organization of druids and mystics, dedicate themselves to healing the Scorched Grove with natural magics. Have you looked at the rest of the features yet Haravikk? The Deck of Many Presents Humblewood Campaign Setting. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. and leader, so shall it be. They arealso adept at climbing and sneaking. I'd probably want to use it ina campaign that starts at a higher level such as 5th, so you don't have as long to reach those progression stages, because my main worry is that using the improvised weapons will feel a bit too weak earlier on unless your DM is really generous with what they count as (e.g- chair as a warhammer or maul rather than a club). In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. At 18th level the damage dealt by your blindside increases to 9d6. Another race of birdfolk, Raptors resemble birds such as eagles and hawks, and they have access to the glide ability like all forms of birdfolk. Over time, birdfolk culture spread, and the capital city of Alderheart became the most politically influential place in the Wood. Your Constitution scorehard for others to gain their trust. Another way to sell the game is by showing off the art. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything thats handy. An affected target may repeat this saving throw at the end of each of their turns, ending the effect on a success. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. A market in Humblewood. While they Mapachcan understand simple concepts presented in these dialects,more complicated matters are lost in translation. They livecontain the odd family of jerbeen, or a few lone hedges. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. 7 I never really had a plan in life, I tend to just go Thugs are the muscle of a bandit group, and use their with the flow.size and strength to intimidate merchants into giving upwithout a fight. Nimble Step. Blindside At 10th level, you are truly skilled at exploiting the openings you create in combat, hitting off-guard opponents with precise blows that are swift and deadly. (2d4) lb.Corvum 4'4" +2d10 70 lb. where to cut orchid stem after bloom; how to reuse keratin hair extensions; raf halton medical centre address To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. You cant use this feature again until you have completed a long rest. You choose whether any foe reduced to 0 hit points by this attack remains stable or dies. You have proficiency in either the Deceptionor Persuasion skill. Your size is Medium.nities rarely present themselves and are quick to act on them.Mapachs are alert and have a keen awareness of their surround- Speed. Ability Score Increase. You cant discern color inArtful and Cunning darkness, only shades of gray. (1d2) lb.Luma 2'8" +2d4 25 lb. Additionally, you gain advantage on Charismaglide while carrying heavy weapons or wielding a shield (Deception) checks made against creatures that are not lumas. They reach adulthood at 15 years,and live well past 90 years.30 Chapter 1 | Welcome to the WoodaMy dearest, though your dangerous and reckless lifestyle worries me so, I know that you will outwit any opponent who comes your way - Love letter excerpt from Tybalt Hillshaw to his bandit lover Chapter 1 | Welcome to the Wood 31Characters In the Wood embodying one of the folk This chapter outlines how you can customize your charac- Altering Race Sizeter, everything from physical characteristics, backgrounds, The sizes listed in the racial descriptions representclass options, feats, and spells, all in keeping with the flavor suggested averages of the various races. The Native American stories of the trickster Raven, the Medieval fable of the Owl and the Nightingale, or something as obvious and simple as Grimms Fairy Tales are all examples of how the natural world around us has shaped storytelling. Deep within the murk of the Mokk Fields live several species of this most resilient life-form. You cant discern color in darkness, only shades of gray.Canny Craftspeople Mapachs are most comfortable under the cloak of night. Together they share the Wood and its bountiful resources. Jerbeens can be found ina variety of places across the Wood, usually forming their owncommunities within birdfolk perches and humblefolk villages.Seldom do they live alone. As a sable luma, you are often found on the fringes of Speed. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. Jerbeens grow quickly, reaching maturity around5 years. Nonetheless, corvums see the benefit of rules, even ifmany attempt to turn them to their own advantage. Boxing Lessons. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. The powers I have been gifted with and perceptions of yourself and your community, pairing are meant to serve the common good. This allows you to goad your foe into swinging in ways that can cause them to strike their allies, or which leave them open to a counterattack.
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